And if you haven't played any game in the 5-star series, or are looking for a wargame that is accessible to newcomers, look no further than Panzer General 2. In particular, the battles between Russia and Germany are. If you like Panzer General, you will love this underrated sequel. The game focuses on the European theatre. Rugged defense really helps Infantry, particularly well entrenched Infantry. Developed by SSI, Panzer General III (PGIII) is a turn-based strategy game, set in World War II. The concept of rugged defense represents tactical surprise, or the ability to open fire from cover at close range, conditions which favor the defender and can devastate an attacker. If the entrenchment level Is zero, or if the attacker Is a pionlere or engineer, there Is no risk of a rugged defense. This represents defending units having the time to create traps, or extremely well defended positions, that the enemy must take great risks to assault.
A rugged defense can occur In two ways: if a unit's movement takes It into the hex of a hidden enemy, a tactical surprise occurs (for air and naval units this misfortune Is called "out of the sun" and "surprise contact"), which is automatically treated as a rugged defense also, If an entrenched unit Is attacked at close range (from the adjacent hex), by a ground unit, there is a risk of a rugged defense based on the relative experience, the unit type, and the defender's entrenchment level.